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Megaman x 4 sprite sheet
Megaman x 4 sprite sheet












Don't worry about trying to do them all - just do the ones you're actually making changes to. Simply make entries for particle effects that you wish to change. Then make a Particles.xml file that is a copy of the main Particles.xml file in AVWW/RuntimeData/Configuration/Particles.xml. HOW TO REPLACE A PARTICLE EFFECT USING THE TEXTURE PACK: Inside your texture pack folder, make a Configuration folder. You can do that for as many or as few images as you like. That would alter the keyboard cursor, but no other parts of the game. So, for instance, if you want to replace the keyboard cursor (normally located at AVWW/RuntimeData/Images/Misc/KeyboardCursor.png) you would add AVWW/RuntimeData/TexturePacks/BobsTextures/Images/Misc/KeyboardCursor.png. Don't bother moving over images that you aren't doing custom versions of - the game will first look into the active texture pack folder and then will look into the base images folder if nothing was found. HOW TO REPLACE A TEXTURE USING THE TEXTURE PACK: Inside your texture pack folder, simply duplicate the contents of the Images folder that you want to replace. So if you make a folder called BobsTextures, that's what it will show up as in the game. The name of the texture pack in the game will be the name of the folder. Here are the instructions for how to create texture packs if you have an interest in doing that: To add a texture pack, simply add a folder here in the AVWW/RuntimeData/TexturePacks folder. Quote Texture Pack Support There is now a dropdown in the Graphics tab that allows you to select from any installed Texture Packs, if any are installed. EDIT: Uploaded a few screenshots to Steam Cloud I suggest backing up the existing portraits. To install it, just overwrite the character folders in the Runtime/Images/Characters directory.

megaman x 4 sprite sheet megaman x 4 sprite sheet

Like I said, it's not perfect (Far from it, actually! If you look close, the images change size slightly during some animations!), but I made it in about an hour and it DOES work in-game without looking as awkward as I thought. There are 2 normal ones and 2 pallet swaps. It's a TAD bit awkward because Megaman X only had 16 walking frames instead of 22 like the AVWW chars do, but I think I made it work pretty well. I so gathered up some old Megaman X sprites and jury-rigged something up with GIMP. I got tired of there being no male Industrial Revolution characters.














Megaman x 4 sprite sheet